Welcome to a new series where we chat to some of our team about their #Stories, how they got into the games industry and why they wanted to explore their chosen career paths.
6 Things We’ve Learned About Running a Successful Game Studio
As Tag celebrates it’s 15th birthday, we take a look at some of the lessons we’ve learned over the years…
We’ve just reached the 15th anniversary of our founding. It’s been a remarkable journey of growth, creativity, and working with some of the world’s best game studios.
When we started we were a team of three with some big ideas. A decade-and-a-half on and we’re a team of over 50 with dozens of game projects under our belts. We’ve seen new staff rise through the ranks to become respected industry voices, and have had the pleasure of becoming deeply connected with the local community here in Dundee; a city we sincerely adore.
Dundee: Culture, Creativity and Quality of Life!
We are so very fond of our Dundee home. It’s a great place to work, and it’s equally a wonderful place to live. Perhaps more importantly still, in Dundee meaningful work-life balance is entirely achievable. A huge part of the reason we love being part of the city is because it is a place where our staff can enjoy superb quality of life.
Hiring at Tag: A Team Effort
At Tag we know that when you start a new role in games, you don’t only join a company; you become part of a team.
Your role isn’t just a job title or the work product you’re responsible for creating - it’s about the people you work with, and how effectively you all work together. More than that, it’s about your immediate team; the colleagues you collaborate with directly or most frequently. And that’s as true in a world of remote working as it is in times when we share studio space.
Of course, any role in a games company is about getting the job done well. But working with people you connect with professionally and personally both serves the wellbeing of the entire team and delivers better results. At Tag, we try to build teams that not only work well together but enjoy doing so at the same time.
Inside Tag: Kerri Targett, Artist
Our game artists are part of the lifeblood of the studio and out games. So we’ve turned to our own specialists to give you a sense of what it means to be a game artist at Tag, starting with Kerri Targett, who has impressed from the moment she joined us, and seen her career and craft develop brilliantly within the studio.
Toys of Tag
The space around us is so important to how we work. Our desks are a place where we can express ourselves and feel at home - and that’s definitely the case here at Tag.
We love seeing our teams furnish their desks with toys, decorations, mementos and other knick-knacks. It brings character and colour to Tag workspaces, making them more creative, inspiring and fun places to be. But importantly, giving our teams the freedom to establish a working environment that suits and reflects them means happier staff.
So we asked our staff to share the objects that surround their working spaces, and the reasons they keep them close at hand when they help us make great games.
Inside Tag: CT Taylor, Game Designer
Here at Tag we’re nothing without the individuals that make up our company. With that in mind, we wanted to share some of our team’s journeys through a career in games.
The hope is that these interviews will give you a feel for the people that define our company, as well as a sense of what it is like to work at Tag.
World of Warcraft: Tag's top game of 2020!
2020 - what a year it’s been!
Despite all of the ups and downs, video games have been a true escape for many, providing hours of fun, entertainment and a much-needed sense of community during difficult times.
We asked the team what their most-played game of 2020 was, and at number one - out of a list of 33 - was the hugely popular MMORPG, World of Warcraft.